ABOUT

Thomas Mc Laughlin

Software Engineer

Clare, Ireland - Open To Relocation

Determined and knowledgeable software engineer who is experienced in working with both on-site and offshore team. Highly motivated and passionate about their work.

Professional Titles

Key EXPERIENCE

Worked on a Free To Play strategy game for PC - Fire & Maneuver

Worked with C#, Unity Engine, JSON

Full Responsibility for developing and building the campaign systems

Apr 2022 - Current | U.S. - Remote Contract

Lavaskull Games

Software Engineer

Worked on a Live Multiplayer Mobile Game for Android & IOS

Worked with C#, Unity Engine, NoSQL, Node.JS & HTTP

Implemented Major changes including - Implementing a new Net Code, Rendering Upgrades, Upgrading and Maintaining new Engine Versions.

Apr 2021 - Current | UK - Remote

Worked with a client across several projects built for VR

Designed and built 3D models to tight client specifications.

Worked with Unreal Engine 4 & Unity Engine for the implementation of 3D Assets.

Dec 2018 - Jun 2020 | Remote, US

Responsibilities included creating new props and weapons, implementing them in engine as well as set dressing and lighting levels.

Collaborated with creative design team to complete projects on tight deadlines

Maintained accurate specs, adhering to our art specification standards.

Apr 2018 - May 2020 | Galway, IE

Worked On Post Scriptum an FPS built in unreal engine

Responsbilities included Vehicles, Weapons and Environmental Prop Creation

Jun 2016 - Jul 2017 | Remote

SKILLS

Languages & Software

C#

Unity

Node.JS

MongoDB

HTML5

CSS3

JavaScript

AWS

.NET CORE

Personal PROJECTS

Education

Key Learnings

C# & Unity Engine

HTML & CSS

JavaScript & ActionScript

AR/VR

Sep 2015 - May 2019 | Tipperary, IE

CONTACT